|
Post by stevebutcher on Mar 21, 2020 19:28:40 GMT
Was reading the Achtung Panzer rules and the heavy weapons. Scenario like the Battle of Brecourt Manor (see band of brothers) a 105mm German Howitzer is set up with 6 crew. The US Airborne attack with 6+ men. If the German can commit 6 AT in a turn between the surviving crew they fire the gun and gain perhaps 10 VP the attackers gain points value of casualties. In the real event the defenders were thought to be fallschrimjager.
Might need to juggle the points as the nature of the defenders would limit the points available to the attackers.
Limit defenders and attackers to 5 AT.
Could try cover for the gunners as well.
|
|
Admin
Administrator
Posts: 272
|
Post by Admin on Apr 9, 2020 15:38:58 GMT
funny enough, that is earmarked as a possible mission pack...  I was thinking to make it as a sequence of 3 games (one for each gun, so you can re-use the same terrain pieces, just changing the set-up) with the US having a fixed amount of points at the start, while the gun defenders have a core group to start with, plus they get some reinforcements after a given number of turns, but also can choose how much of the available defending force to deploy in each game and when. My idea would be to use some form of card or marker so the German player can secretly assign his forces to each game/gun but will not be able to change it once the first game is started. This way the US player will not know what sort of resistance he will face in each game, but will have to take some risk and rush otherwise the defender will get stronger as time passes and more reinforcements arrive... The German player will be able to pull back his remaining force at any time in the first two games, abandoning the field and loosing the objective but saving his troops which he can then redeploy in the following game... a major victory for the Germans if no guns are destroyed, a major victory for the US if all howitzers are silenced, regardless of casualties. If only one or two guns are taken then it goes to Victory Points for the characters lost and killed + objectives taken or defended to see who fared better... What you think?
|
|
|
Post by grainywagons on Mar 28, 2021 20:46:50 GMT
Ever since I found this game watching the guys at TableTopBattles I have thought of making a scenario about Brecourt Manor, your take on it sound like great fun and an interesting tactical exercise.
|
|
Admin
Administrator
Posts: 272
|
Post by Admin on Mar 29, 2021 10:35:41 GMT
This is the full list of “STAND-ALONE” MISSION PACKS currently earmarked for development. In addition to the ones listed below there is also the BATTLE OF LANZERATH RIDGE which is almost finished and will be released shortly, the STAVELOT BRIDGE OVER THE AMBLÉVE RIVER (which was the only one not funded in the 2018 Kickstarter campaign for the Battle of the Bulge theater and may be reconsidered separately later) and the BATTLE OF ARNHEM (Operation Market not Garden): the 1st Parachute Brigade try to get past Kampfgruppe Spindler to reach the bridges, which is currently been designed as a stretch goal for the upcoming Kickstarter campaign for the British Para new faction.
Each of these pack include special figures, a booklet with scenario rules, special victory conditions and a dedicated set of scenic items. They do require the core game to play but otherwise contains anything else needed. Many are considered as Solo or Cooperative mini games:
DIEPPE RAID (Operation Jubilee) "Enigma pinch" mission: No. 30 Commando and Canadians are put ashore with separate objectives. The Canadians have to capture and held for a short period the port and to gather intelligence. No. 30 Commando has to reach the German admiralty headquarters and steal one of the new German 4-rotor Enigma code machines, plus associated codebooks and rotor setting sheets. German coastal defences, port structures and important buildings are objectives to be demolished by both. Possibly as a cooperative game with German forces on autopilot using the SOLO game deck. ST NAZAIRE RAID (Operation Chariot) The purpose of the raid is to destroy the Normandie dock, ramming the obsolete destroyer HMS Campbeltown, packed with explosives, into the gates of the Bassin de St Nazaire. The water pumping machinery and other installations and any U-boats or other shipping in the area are all opportunity targets. Aside of stopping the Commando to achieve its objective the German player(s) should attempt to destroy (some of) the 18 smaller craft that escorted the Campbeltown, trapping the landing party ashore. Would be great as a multiplayer game, scenics to made available primarily as printable stl.
LRDG PATROL (Long Range Desert Group) Scenario 1: 1941 Gebel Sherif encounter with the Italian equivalent Autosahariana. Skirmish in the sand with no other cover than their own vehicles. Scenario 2: attack on Barce (Operation Caravan). The Barce force consisted of 17 vehicles and 47 men divided in 'G1' and 'T1' Patrols. 'T1' Patrol objective is to attack the airfield and 'G1's the Barce barracks. Opposing them in Barce there is a company of the Polizia dell'Africa Italiana (the Italian Africa Police) with Autoblindo AB.41 armoured cars, a company of Carabinieri Reali (Royal Carabiniers), 8ª sezione Camicie Nere (8th Blackshirts section), XVII Battaglione Mitraglieri ("17th Machine-gun Battalion"), and the 10ª compagnia Carri L ("10th Light Tank Company") with L3/35 tankettes. There is also a battery of 12.7 cm guns (captured British 60 pounder guns) of 51° Gruppo Artiglieria ("51st Artillery Group") which are opportunity targets. THE COCKLESHELL RAID: (Operation Frankton) Royal Marines Boom Patrol Detachment (RMBPD) twelve men paddle in six kayaks to attack the docked cargo ships in German occupied French port of Bordeaux with limpet mines. Hidden movement and hide and seek action.
BRUNEVAL RAID (Operation Biting) 1942: British Parachute Raid at Bruneval to capture a German Würzburg radar array, several key pieces have to be studied and, if possible, extracted and brought back to Britain for further examination.
RAID ON MAKIN ISLAND 1942: United States Marine Corps Raiders takes on Japanese military forces to destroy installations and take prisoners.
BRECOURT MANOR ASSAULT: see above.
DESTROY THE NORWEGIAN HEAVY WATER PLANT (Operation Gunnerside)
BURMA ROAD (Operation Longcloth): Chindits infiltrated behind the main Japanese lines have to demolish the main north-south railway in Burma.
GUADALCANAL: US Marine Raiders night defence of Edson's ridge.
FALL GELB 1940: Fallschirmjäger have to capture Fort Eben-Emael.
STALINGRAD 1942: German 71st Infantry Division and Soviet 13th Guards Rifle Division fight for the control of the central rail station. A second scenario could be set in one of the three giant factories of Stalingrad: the Red October Steel Factory, the Barrikady Arms Factory and Stalingrad Tractor Factory.
BEHIND THE GOTHIC LINE: Italian partisans working for the OSS must intercept a German major traveling by sidecar; the major's briefcase contains a complete set of plans for the eastern half of the Gothic Line defenses…
|
|