Post by cottonbaler on Apr 3, 2020 21:13:44 GMT
1-48 Tactic_Alternate German FJ Character C....pdf
(640.86 KB)1-48 Tactic_Alternate German FJ Character C....pdf
(590.41 KB)1-48 Tactic_Alternate German FJ Character C....pdf
Attached above are three PDF files containing 12 new German Fallschirmjaeger character cards that I created to play 1-48 Tactic with more than four characters. These may be able to fill the gap till the Kickstarter cards become available. Each file contains four characters' healthy and wounded card sides. I added two new weapons types to those contained in the 4 character starter set: Fallschirmjaegergewehr-42 Automatic Rifle and Geweher-43 Semi-Automatic Rifle. The weapons stats are not official, but my best guess with limited experience with the game system. Hopefully they are close to what the official stats are/will be.
Print the files out set to "Actual" size and then cut the cards into strips of 4. You can glue the two strips back to back and then cut them into individual two-sided cards. Another option is to cut each card individually and slide the healthy and wounded sides for each character back-to-back into card sleeves. I sized the cards to US Standard Card size (3.5 inches x 2.5 inches).
Any and all feedback is welcome -- these are my first attempt at creating something like this and I am not a graphic artist and only had Microsoft Paint to work with.
Post by Admin on Apr 4, 2020 13:24:05 GMT
The only thing I can spot at a first look is that many submachine guns do have Suppression Fire, but they shouldn't (unless they are NCOs, in which case they do because of that, not of the weapon).
This is a design choice really, because compared to rifles, smg are very inaccurate and use small low power cartridges, so they are very effective at small range but become useless at a longer distance. SF is equally effective at any distance, so we gave smgs a lot of dice at short distance because of their very high rate of fire, but no SF. Same is basically true for assault rifles, except that these in addition have the ability to AIM, being much more accurate weapons (mainly because of the longer barrel). Only fully automatic weapons using full power cartridges can maintain SF by themselves (and should cost a minimum of 7 points because of that). All other weapons can do so if there are at least two firing at the same time...
Also as a design choice, even some fully automatic, accurate weapons, using full power cartridges may not be given SF because they had very small magazines, like the BAR or FG42, or alternatively are given SF but not Aim. This depends mostly by the individual style of fight of a Character rather than the weapon itself, so a trigger happy Character will get SF but not Aim, a more prudent and skilled Character would get Aim but not SF. This represent well the reduced combat effectiveness of such weapons (LMG) compared to "proper" machine guns, that is MMG and HMGs on fixed mount with a service crew (that get both SF and Aim) without having to introduce extra complication like additional rules, exceptions, etc.
It also works well within the rules to simulate the reality of WW2 combat, for instance, if you have two BAR, one with SF and one with AIM, you have the exact equivalent of a fully fledged MG, which is precisely what become common practice with US infantry (one fires while the other reload)...