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Post by cottonbaler on Apr 28, 2020 10:29:56 GMT
I've been testing some adaptations/modifications of the rules so as to use 15 mm-scale figures with the system. I've found that the great majority of the rules and mechanisms work well in this scale. Following are the modifications I've identified and am using:
a. 1 Unit = 1.5 cm
b. Short Range remains = 10 Units (15 cm)
c. Long Range extends from 11 Units (16.5 cm) to 50 Units (75 cm) and standard long-range rules apply within this distance band
d. A new Extreme Range is added and extends from 51 Units (76.5 cm) to the edge of the terrain area
e. Any shot taken with a non-automatic rifle and SMG type weapon at Extreme Range automatically loses 1 Attack Dice (This in effect requires a character to use an Aim action in conjunction with his shot action to have a chance to hit if he is using a Bolt-Action/Semi-Automatic Rifle/Assault Rifle and makes it impossible for a character to get a hit with an SMG at Extreme Range.)
f. Because all my 15 mm scale figures are mounted on square bases I measure LOS to any part of the target figure that can be seen instead of the figure's base area
g. Instead of using the edge of a card to determine the Sheltering terrain area, use 3 Units (4.5 cm) instead.
h. Bocage hedgerows block LOS unless a character is in base contact with the terrain piece.
So far these modifications appear to be working well, but I'm still relatively new to the system and welcome your feedback, suggestions, observations and questions.
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Post by nicolas on Feb 7, 2021 23:09:59 GMT
Thanks you to this rule.
This give long range and very long ranges option to support troups with snipping.
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Admin
Administrator
Posts: 274
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Post by Admin on Feb 7, 2021 23:48:25 GMT
I don't understand this: e. Any shot taken with a non-automatic rifle and SMG type weapon at Extreme Range automatically loses 1 Attack Dice (This in effect requires a character to use an Aim action in conjunction with his shot action to have a chance to hit if he is using a Bolt-Action/Semi-Automatic Rifle/Assault Rifle and makes it impossible for a character to get a hit with an SMG at Extreme Range.) I understand that smgs are imprecise and less effective at longer range (that is why they only roll 1 dice at L distance). Assault Rifle would suffer less as they are both more precise and use a more powerful cartridge, but what is the thing with Bolt-Action/Semi-Automatic Rifles? All rifles are extremely precise and shoot a very powerful cartridge regardless if they are Bolt-Action or Semi-Automatic... Semi-Automatic only means they can shoot faster and without stopping to aim at a target (that's why they have shot 2), but it does not affect precision or chance to hit... and if you really want to make a difference, Bolt-Action rifles should be more accurate if anything (so roll more dice than s.a., not less). also a quick note: c. Long Range extends from 11 Units... this create a hole between 10 and 11 units, L range should start where short ends... 
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Admin
Administrator
Posts: 274
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Post by Admin on Feb 8, 2021 0:11:26 GMT
one last thing, we did consider an "Extreme Range" early on, that would be the distance at which a human size target starts to be real hard to hit without a scope. Using a standard ww2 rifle, on a rest and shooting at a 10" (25cm) size target you will find that you can get regularly pretty accurate hits out to at least 500 meters. In battle, that would be much less, but it would still be at least 100-200 meters, a figure which is also confirmed by all relevant battle accounts I ever read. In game terms that would be at least 100u, or over 8 foot. That is why we left it out, at our scale it was just an unnecessary complication... In 15mm scale, using your 1 Unit = 1.5 cm equivalence it would be 1.5 meters (5 feet), more relevant, but in practice I suspect it would very rarely be used at all... Incidentally that is also about half the minimum distance at which you can fire a mortar, which is why we left those out too... but if you play on a 3 meters table in 15mm, you can safely add them in! 
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