Well there is already a similar character in the making for the German 5th Fallschirmjäger Division's starter pack (which will also be released as a single mini as usual) armed with FG 42 which is also a much better weapon for that role. Similarly the US infantry will get a single mini with a BAR. Also we currently already have 2 other MGs in development for the Germans: MG34 on bipod mount (2 crews) and MG42 on Lafette tripod (3 crews), with yet more in the planning stage... so yes, at some point we will certainly (re)release something like that too but not right now I'm afraid...
On the plus side the weekend review of current status of development for new characters showed that we have quite a few others which have approved rules and stats already, so while there is no model yet for these all these Volksgrenadier packs could see the light very soon:
Individual miniature - (2 possible configurations: AT rifle or Grenade launcher) Obergefreiter with Panzerbüchse 39 / Granatbüchse 39
Individual miniature camouflaged scout with Stg44
Individual miniature pvt. with captured M1 carbine
please note I seriously doubt I'll manage to get any of these added to the current campaign, but I'll certainly try my best anyway!
As a general desire (and maybe even marketing suggestion) - I'm hoping as many of the individual figures that might become available during the KickStarter campaign, would be compatible looking enough to imagine they might all be from the same combat formation (for example, from your chosen 26th VGD). I might eventually be interested in the Fallschirmjagers, or SS soldier miniatures, but at the moment would most desire to expand on the more "available" troops (as a plan - to build/add onto the "core four" US Paratroopers, and those 26th VolksGrenadiers currently available).
All the figures mentioned above are for the VolksGrenadiers as those are the ones we tested more, we have only 7 (IIRC) Fallschirmjäger figures play tested at the moment... That said VolksGrenadier and Fallschirmjäger can certainly be used together into your squad, as it happened in reality. That is the primary function for having different theaters: all characters for allied factions can be used together within a given theater. So one can use US airborne in a US infantry squad reflecting soldiers attached from different units as it often happened, but one could not for example use Marines figures with them... similarly in North Africa you can use Italians with DAK but not VolksGrenadiers... which would look rather out of place anyway!
Absolutely! Will necessarily be a live document (every time a new faction is released it's impossible to add it to the previously printed and sold copies!) so will probably have a page dedicated to it on the website... The old tournament rules are still valid as technically there still are only two factions available for play, but as soon as there will be more those will get a refreshing too...
we need an Officer, Medic and a PAK40 with crew please. Currently working on a old 1-48storm German NCO to become a medic will post pics when ready. I'll be using photoshop on the stat card over the weekend, till then chat soon.
Hi Mags, yes, glad to say all of the above are in the making!
Generally speaking, the Officers have a couple of new special abilities, including calling in offboard support fire (mortar, artillery/rocket artillery or airstrikes, depending on individual Characters and Nationality), other variables include how easy is to get support fire (value to roll) and how fast it will eventually get, both of which are greatly improved if a radio operator is at hand of course... They also have the capacity to operate pretty much any weapon in the field, even if it can normally only be used by trained Characters, and are often involved in mission objectives.
Medics also have a special combat wounds assessment ability: they can check out a wounded character (once per character per game only and expending one of the two available medikits tokens) and decide (rolling for it) how serious the injury is. If the wound turns out to be light it is automatically treated and the wounded character returned to full health. If it turns out to be more serious nothing can be done, but the medikit token (and the ATs required for the medic to assess the wound) are expended anyway. Medics can replenish their medikit tokens for free from a special field dressing station base that will be released with the figure, just by returning to it. Another ability that medics have is to evacuate casualties, they can carry "eliminated" characters (with or without the help of others, this obviously affects how fast they move) out of the board or to the field dressing station base. If they manage the eliminated Character remains eliminated but its value does not count toward calculating Victory Points any more.
Both of these are pretty much ready but currently on hold because early testing have proven they really work better when there are at least 8-9+ other characters in play, so we are giving priority to bulk up the ranks first!
Rules for Heavy Weapons (including AT guns) and Vehicles are already freely available for final testing and will be published shortly in a dedicated rulebook which also include stat cards for a lot of common weapons in the Ardennes campaign...